the games we play
Jan. 15th, 2009 05:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Awesome... I just got an email with some metrics for Hollywood Hotel, a game Wot I Developed.
"1,648,351 plays from Game Jacket.
99,887 played to completion and clicked through at the end.
15,679 have played the game in full from the microsite."
We rarely get told what the stats on our games are - so it's pretty cool to think that there's been 1.5 million plays on something we put together in about 3 weeks :)
It's far from the most challenging game in the world, basically, it's a Flash implementation from scratch of the first level of an existing mobile phone game (contrived or what?) to demo the gameplay and boost sales of the mobile game.
I was mostly pleased with a nifty little a-star routing implementation I knocked out, and a simple occlusion system to allow the character to pass in front and behind of things - but it's flash, not rocket science.
But obviously it's working fine as a boredom-killer.
I have wasted 10 minutes of 100,000 people's time!
Have a play if you like - warning, there's a bit of sound in there, and it's written in Flash, which I know some people still think is the spawn of the devil's arsehole.