good day's progress.
Oct. 22nd, 2009 12:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
hahaaaaaaaaaa. cracked the queueing system I had to write for my game today.
work is now marginally less scary-looking. most of the game mechanics are there in spirit if not fully developed.
we still have a ludicrous deadline, but I feel like I'm moving toward, rather than away from it.
and it's only half past midnight! bonus!
oh, dear lordy...
time for a bit of reading, then sleeeep.
work is now marginally less scary-looking. most of the game mechanics are there in spirit if not fully developed.
we still have a ludicrous deadline, but I feel like I'm moving toward, rather than away from it.
and it's only half past midnight! bonus!
oh, dear lordy...
time for a bit of reading, then sleeeep.
no subject
Date: 2009-10-21 11:56 pm (UTC)