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[personal profile] deathboy


WOW.

I need this so much.

This could revolutionise modelling for games.

Imagine if you paired it with a reprap. "hey, that thing's cool. I'd like one. pass it here a minute..." (scan/cleanup/duplicate).

FUUUUTURRRRRE!

Date: 2009-11-29 12:06 am (UTC)
From: [identity profile] drfairlyevil.livejournal.com
Yes, it's very interesting. A colleague drew my attention to it a little earlier on. In particular, I am curious as to how he eliminated his hand from the sampling process.

Date: 2009-11-29 12:08 am (UTC)
From: [identity profile] deathboy.livejournal.com
one assumes that it's not a constant, so the detection routines that look for the same-bit-wot-has-just-moved-a-bit would discard them?

Date: 2009-11-30 07:36 am (UTC)
From: [identity profile] darkcryst.livejournal.com
It actually explains that - basically it's an adaptive algorithm that sees the hand disappears in subsequent samples.

His thumb actually shows up in the model and texture for a little while - the texture especially - but disappears after a few moments.

Date: 2009-11-29 01:40 am (UTC)
From: [identity profile] ed-dirt.livejournal.com
are you aware of this?
(deleted comment)

Date: 2009-11-29 11:50 am (UTC)
From: [identity profile] quercus.livejournal.com
I'd have thought RepRap was more likely to produce Blue Balls...

Can't remember how many times I've been to local events to "see the RepRap in action". Has it ever shown up? Nope.


Nor do I understand the point of RepRap. "Cheap 3d printers for the masses" is fantastic, but nowhere in there does that have to imply, "Cheap 3d printers made by cheap 3d printers". Why couldn't I build a RepRap frame out of 10 minutes with a welder rather than a lot of complicated printing? They seem to have taken the bootstrapping principle to absurd and unsupportable lengths.

Date: 2009-11-29 05:57 am (UTC)
From: [identity profile] smarriveurr.livejournal.com
Just wait till the reprap is fully reprapping.

"That looks neat..."
"Here, let me scan it... and make you a machine that will make as many as you like."

Date: 2009-11-29 11:16 am (UTC)
From: [identity profile] megashrike.livejournal.com
He's releasing it for Linux first, so I'm guessing it'll be partly open source. Think of the possibilities! Think of the money that could be made by combining it with porn!

Date: 2009-11-29 11:43 am (UTC)
From: [identity profile] quercus.livejournal.com
Doesn't handle concave surfaces though (the church model is convex & saddles).

There's some German open source stuff that [livejournal.com profile] jarkman was playing with that can do concaves. You place the model against a pre-printed background with a couple of locator dots on it, then scan a cheap line laser up and down over it (by hand). Only does it from one viewpoint, but does catch the detail nicely.

Date: 2009-11-29 11:50 am (UTC)
From: [identity profile] deathboy.livejournal.com
ahhhhhh. course. because of the effect where you can't see whether it's bulging in or out! interestin'!

Date: 2009-11-30 07:37 am (UTC)
From: [identity profile] darkcryst.livejournal.com
Photoscanning is actually pretty well done right now.

Check out the david laser scanner and similar things.
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